Southern Maryland Two Gun
Southern Maryland Two Gun is a practical shooting match utilizing both rifle and pistols somewhat similar to an IDPA match. Rifles are limited to intermediate calibers (defined as centerfire cartridges having a muzzle energy ≤1875 ft·lbs) but handguns may be of any type, excluding rimfire. Competitors will be shooting primarily at paper targets interspersed with the occasional clay pigeon, steel, or other reactive target. While infrequent, there may be any number of "blind stages" during a match where the brief is limited and the competitor will not get the chance to see the stage before shooting. Round count per stage will vary depending on the stage and the number of targets but will not require more than one rifle reload and/or two pistol reloads. Any carbine or rifle that complies with the muzzle energy limit is welcome but the emphasis will be on home defense and duty rifles, similarly any handgun is permitted but the emphasis is on practical firearms. Round count is specific to each match but bringing 100-150 per gun is more than enough, sign-ups will be on Practiscore.
Open division: No restrictions on equipment other than those specified above.
Ironman Class: Only iron sights allowed on both rifle and pistol. Sights can be of any configuration or design provided they are metallic or equivalent and provide no visible illumination, magnification, or other optical enhancements. No more than one set of sights.
Tac-Light Class: One illuminated sight is permitted. Illuminated sights originally designed to be capable of magnification (whether used or not) are prohibited. Pistols must use iron sights as defined above.
Tac-Scope Class: Only one optical or electronic sight capable of magnification is permitted. Magazine loading is limited to ten rounds. Pistols must use iron sights as defined above.
Tac-Optics Class: One optical sight capable of magnification and one electronic sight not capable of magnification are permitted on the same rifle. Pistols must use iron sights as defined above.
Covert Optics: Only one optical or electronic sight capable of magnification is permitted per gun. Pistol red dots must be affixed to the slide. No compensators of any kind.
Prepper: No gear requirements or restrictions except that everything used must be carried on the competitor's person throughout every stage and during the whole day (beginning of the safety brief to the last round fired). Anything dropped or not carried is "out of play", this includes water, food, rifles, spare parts, etc., however magazines dropped during a stage may be reused. Backpacks and gear may be removed briefly between stages to retrieve necessary equipment (food, ammo, etc) provided everything stays within arm’s reach of the competitor. Asking other competitors to retrieve equipment for you from your gear is allowed.
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