The Sanner’s Carbine Classic is a practical carbine match similar to an IDPA match but the firearm used is a carbine of intermediate caliber (muzzle energy ≤1875 ft·lbs). Competitors will be shooting primarily at paper targets interspersed with the occasional clay pigeon or other reactive target. While infrequent, there may be any number of "blind stages" during a match where the brief is limited and the competitor will not get the chance to see the stage before shooting. Round count per stage will vary depending on the stage and the amount of targets but will not exceed more than sixty shots required. Any carbine or rifle that complies with the muzzle energy limit is welcome but the emphasis will be on home defense and duty rifles. Nominal round count is 100-150, and all sign-ups will be via Practiscore.
Upcoming events
| Match Details
to receive match announcements, sign up links, and match reports |
Match PhotosDale doing the Hawaiian One Foot: Jerry taking a break in the back of the truck: If you aren’t using a suppressor, you may as well let everyone know: Preppers have a nice counterweight when they really need to lean: Driving the mean streets of Sanner's Lake: We even make relaxing a challenge! |
Match Directors
Match Description
Cost
Divisions
Ironman: Only iron sights allowed on the rifle. Sights can be of any configuration or design provided they are metallic or equivalent and provide no visible illumination, magnification, or other optical enhancements. No more than one set of sights.
Dot: One illuminated sight is permitted. Illuminated sights originally designed to be capable of magnification (whether used or not) are prohibited.
Scope: One optical or electronic sight capable of magnification is permitted.
Pistol Caliber Carbine: Any firearm chambered in a pistol caliber including but not limited to 9mm, 10mm, or .45 ACP.
Prepper: No gear requirements or restrictions except that everything used must be carried on the competitor's person throughout every stage and during the whole day (beginning of the safety brief to the last round fired). Anything dropped or not carried is "out of play", this includes water, food, rifles, spare parts, etc., however magazines dropped during a stage may be reused. Backpacks and gear may be removed briefly between stages to retrieve necessary equipment (food, ammo, etc) provided everything stays within arm’s reach of the competitor. Asking other competitors to retrieve equipment for you from your gear is allowed.
Equipment Needed:
Course of Fire Details
Scoring
Rules